To give the ruin an overgrown look I added several vines and ferns.
Inside I added broken planks as traces of the former building.
Inside I added broken planks as traces of the former building.
The fancy containers you can see in this image are lootable! The models were created by the awesome Keppu.
Game Developer TIP: If you're making ruins try to visualize what happened to this place. The roof of this house is completely collapsed, but there are still some planks on the second floor, older than the house. Maybe someone used this ruin again?
However, the plants make it seem that whoever had a camp in this ruined house is long gone.
Game Developer TIP: If you're making ruins try to visualize what happened to this place. The roof of this house is completely collapsed, but there are still some planks on the second floor, older than the house. Maybe someone used this ruin again?
However, the plants make it seem that whoever had a camp in this ruined house is long gone.
I also created a little camp in another ruin. The bench model is just fantastic!
It was modeled by Keppu, based on a concept by Winter.
Campfires are always wonderful to make - so cozy! :D
I'm currently working on adding zombie squirrels to the game - yes zombie squirrels!
It was modeled by Keppu, based on a concept by Winter.
Campfires are always wonderful to make - so cozy! :D
I'm currently working on adding zombie squirrels to the game - yes zombie squirrels!
Torben did some wonderful work on the town of Ridaz, we'll show you in a later Kelgar blog.
Paul has written atmospheric dialogues, he's now implementing in the game.
And both Keppu and Cestmir do create wonderful models to fill the world with.
Paul has written atmospheric dialogues, he's now implementing in the game.
And both Keppu and Cestmir do create wonderful models to fill the world with.
Thank you so much for reading!
We'll see you in the next Kelgar tales!
We'll see you in the next Kelgar tales!